![]() ![]() ![]() Well, okay, sure, there are worse things. There’s nothing worse than engaging the Rift Guardian and seeing the timer run out while it’s still alive. ![]() I’m pushing GR 50 on my Seasonal Barbarian - I never claimed to be super awesome at this game, just to enjoy it - and anything that gets me a bit more ahead on that timer is welcome. Several set bonuses for Demon Hunters, Crusaders, Necromancers, Monks, and Witch Doctors see buffs as well.įinally, in Rifts, both Blazing and Smoldering Constructs give more experience as well as more Rift Progression, which should make killing them more rewarding when you’re trying to get that darn Rift over with faster. This is repeated for the Crudader’s Fate of the Fell and Golden Flense, as well as Wizards’ Halo of Karini. There are also a host of fixes to Legendary items that buff said items even more - the Barbarian Band of Might, Bracers of the First Men, and Gavel of Judgement all see buffs to either damage reduction or specific damage multipliers on abilities. There are several bug fixes as well, though some of them are fixes to issue currently only present on the PTR. A four-hour duration? Or is just the damage amplification getting multiplied? I think this passive needs another phrasing rework, it’s confusing as it stands. Blizzard recently released a list of new changes - no major rollbacks or deviations from what we’ve already seen, but some interesting progression in terms of what we’re going to be looking at.įirst up, the change to the Witch Doctor passive Creeping Death is weird. Diablo 3 is chugging away on its patch 2.6.1 update, with the PTR in full swing. ![]()
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